

Killing Floor, even when it launched in 2009, never really had bleeding edge graphics.

The most immediate benefit to upgrading to Killing Floor 2 comes in the way of visuals. That could easily change with Killing Floor 2 though, as it does a fantastic job of capitalizing on the successes of the first, while glossing over some of the possible missteps of that players might not have enjoyed as much. I leveled up a couple of the classes, and pulled off my share of headshots, but it was never a game that drew me back in like it had done to so many of my gaming friends. While I enjoyed the game, I never devoted as much time to it as it really wanted from me.

My time with Killing Floor 2 was spent mostly trying to compare it to the original release on Steam. Now, nearly six years later, Killing Floor 2 is launching on Steam Early Access, promising the same fast, frenetic, classic feel of the gameplay, with updated visuals and design elements. In 2009 it finally released as a standalone game, offering up all the blood, guts, gore, and carnage for players to enjoy without the hassles associated with a mod. It began back in 2005 as a mod for Unreal Tournament 2004, gaining an audience of dedicated fans who pushed it to become more.
